The short version
- Two teams of six: Team Red and Team Blue.
- Wednesday – Friday (4 rounds): 2-on-2 fourball match play. Three matches per round.
- Saturday: 1-on-1 singles match play. Six matches — everyone plays.
- Every match is worth 3 points (Nassau): front nine, back nine, and overall eighteen.
- 54 points total. 27½ wins the Cup. A 27–27 tie is possible.
Fourball (Wed – Fri)
Two players per side, each playing their own ball the whole way. On each hole, the lower score of the two partners is the team's score. Lower team score wins the hole; equal scores halve it. No scrambles, no alternate shot, no picking the best drive.
Singles (Saturday)
One-on-one match play at Pinehurst No. 11. Lower score wins the hole. Six matches, all twelve players.
Nassau points: 1 – 1 – 1
| Bet | Holes | Point |
|---|---|---|
| Front nine | 1–9 | 1 pt to the side that wins more holes |
| Back nine | 10–18 | 1 pt to the side that wins more holes |
| Overall | 1–18 | 1 pt to the side that wins more holes |
- A tied nine (or a tied eighteen) is a half point each.
- Points are counted by holes won, not total strokes. "2 up" means a side has won two more holes than the other.
- A nine or the match is clinched when the lead is bigger than the holes left (e.g. 3 up with 2 to play). The point is banked, but play out all 18 — the other bets are still live.
- Each session has 9 points on the line in fourball (3 matches × 3) and 18 in Saturday singles (6 × 3).
Pickups and conceded holes
If you're out of the hole, tap PU (picked up). In fourball your partner's score still counts. If a whole side picks up, the other side wins the hole; if everyone picks up, it's halved. A conceded putt counts as holed — just enter the score you would have made.
Handicaps
Every match is played off handicap, and the site does the math for you:
- Player handicaps set the strokes automatically. Singles use 100% of each player's handicap and fourball uses 90%, rounded to the nearest stroke. The organizer can change those percentages.
- Strokes come off the lowest player in the match. The lowest playing handicap in that match plays off zero; everyone else gets the difference. Example: in singles, a 14 playing a 6 gets 8 strokes.
- Strokes fall on the right holes for each course. They go on holes by that course's stroke index from the scorecard, hardest hole first — 8 strokes means one stroke on stroke-index holes 1–8. More than 18 strokes means two on the hardest holes.
- Enter your gross score — the strokes you actually took. Don't subtract anything. The site applies your strokes and decides each hole on net (gross minus strokes). In fourball, the better net score of the two partners counts.
- On the scorecard a small • marks each hole where a player gets a stroke.
- The organizer can override the strokes for any match if needed.
Entering scores
- Open Enter Scores on your phone, pick your name, and enter your PIN.
- Your match for the day opens. Tap your score on each hole — it saves instantly.
- You can enter for yourself and your partner. If your partner already entered a different number, you'll be asked to confirm before anything is overwritten.
- Opponents enter their own scores. The board and the Cup total update for everyone within a few seconds.
- When the match is done, the organizer marks it final and locks the card.
Ties and disputes
If the Cup finishes 27–27, it's tied — captains settle how the trophy is handled (defending side keeps it, or a playoff). Rules questions go to the captains; the organizer's ruling is final, and the first round's on whoever argues.